$0404E0 - Main Bestiary populating routine?
	-Stores all monsters' stats, # slain to memory
	$40532 - Loading monster's stats from monster data and storing to memory

$040600 - Main Bestiary screen; numbers/names printing
	Mode depends on r0
	Mode $00:
		For a given starting monster (ID in r1):
		Prints stuff relating to each monster visible (name, kill count, etc)
		If monster kill count is 0, print ???? instead of name
		$40652: Prints monster's monster number
		$40682: Checks if monster's been slain at least once
			-If not, print ??? for name
			If so, print monster's name
			Anyway print # slain

$041024 - Main routine for displaying monster's stats on its Bestiary page

$041324 - Re-orders a monster's weakness or resistance bits for display later
	r1 = Check for Undead/Dia? (0x01 = yes)
	r2 = Elemental bits
	r3 = Family bits
	Returns the elemental / undead bits, reordered
	(eg Quake, element 0x0080, will be returned as bit 0x0001)

$04142C - For printing a monster's list of elemental properties in the Bestiary
	-Called twice; once for resistances and once for weaknesses
	r0 = WRAM offset, for text printing
	r1 = weakness/resistance bits; re-ordered so elements display differently in bestiary
	r2 = Base X-Coord of list
	r3 = Base Y-Coord of list
	-If the weakness/resistance bits are zero, just print "None"
	-Otherwise, check every bit (using asr by loop counter)
	-For every nonzero bit, advance to that element's text pointer in $1DC9F8,
	using the loop counter again
		-In this way, Quake appears first in these lists even though it's element 0x80!
	-Then calculate the position to print the text from, using a counter of the number
	of elements printed thus far
	-Then set the text colour to yellow and print, and increment the printed counter
	-Repeat for up to 16 elements

$041588 - For a given monster ID, returns "Entry viewed?" bit from Bestiary data

$0415AC - For a given monster ID, when its bestiary entry is viewed set the "Entry viewed" bit
	in Bestiary data

$041620 - Returns bit 0x04 in options byte, which I dunno what it is

$042614 - Main Bestiary list display routine? Run every frame
	$42816 - Counts number of monsters with nonzero kills; multiply by 100 and add 98
		-Then divide by total number of monsters 0xC3
		-Used to obtain completion percentage!


$07ED00 - Given monster ID, loads kill count from Bestiary data

$07ED1C - Given a slain monster's monster ID, increment thier 'slain' count in memory
		-Maximum is 999